About the Role
The Role
The software team at K2 is building our stack primarily in Rust because we believe modern programming languages should be fun, as well as correct. We see Rust as a key enabling technology that allows us to be more effective as software engineers across the entire stack whether that is contributing to the GNC algorithms, application software on flight computers, embedded software on microcontrollers, and many things in-between.
As a part of the team, you will be responsible for the development and verification of the software used to fly some of the largest spacecraft that have ever been flown. You will be able to write mission-critical code that controls propulsion systems, attitude control systems, and power systems to ensure safe and reliable operation of the vehicle. In your first 6 months you will develop core pieces of the software architecture including the strategies for fault tolerance, real-time control, and telemetry downlink. In your first year you will implement larger software systems and begin verifying your code using both software and hardware in the loop simulators. In your first two years you will operate your code on multiple spacecraft, demonstrating robust performance in demanding missions.
Responsibilities
- Create software architecture for real-time, fault tolerant control of a 20kW+ spacecraft
- Develop software applications for control of spacecraft subsystems, including propulsion, guidance/attitude control, thermal, power, and communications systems
- Design and implement state machines for robust operation of the spacecraft
- Author drivers for microcontroller peripherals and external sensors.
- Create and utilize robust tools to allow for rapid deployment of quality code
- Perform data analysis and anomaly investigation to identify and resolve software bugs
- Support integration and testing of the spacecraft subsystems
- Build and maintain infrastructure to increase reliability when developing and testing software
Qualifications
Bachelor's degree in computer science, computer engineering, electrical engineering, math, or a STEM discipline or 3+ years of professional experience in software engineering.
Nice to Have
- Experience with spacecraft flight software development
- Fluency with Linux systems programming and driver development
- Experience with continuous integration and continuous delivery systems
- Experience working with hard real-time embedded systems (bare-metal or RTOS)
- Experience authoring no_std systems in Rust
- Basic knowledge of electronics, computer architecture, and control systems
Requirements
Rust programming
Development experience in Rust is essential for this role.
Software architecture
You should be able to create software architecture for real-time control systems.
C/C++ experience
Experience in C/C++ is also required for developing spacecraft applications.
STEM degree or experience
A Bachelor's degree in a relevant STEM field or 3+ years of professional experience is necessary.
Nice to Have
Experience with spacecraft flight software development is a plus.
Fluency with Linux systems programming and driver development is beneficial.
Experience with hard real-time embedded systems is advantageous.