About the Role
The Role
The environment here is genuinely unusual for a Rust role: a custom, code-generated cycle-accurate model, built in Rust, sits at the center of the whole design flow, feeding architecture validation, RTL validation, and post-silicon validation, with hardware description largely generated from this model rather than handwritten. You'd work on the simulator and host-side interface library that make up this model, alongside writing the targeted and randomized tests that stress it. The team is also building AI directly into the flow itself, including retrieval, knowledge-graph, and automated-reasoning tooling.
Scope isn't fixed here — they want versatile engineers who can move between core modelling, tooling, and testing rather than staying in one lane.
Responsibilities
- Build and extend internal infrastructure and tooling in Rust to support hardware and software teams
- Design and implement the Rust-based simulator that underpins the verification flow
- Build the host-side interface library connecting software and hardware layers
- Write targeted and randomized tests to systematically surface corner cases and rare event sequences
- Partner across hardware, architecture and software teams to translate specifications into concrete, testable properties
Requirements
- Production-level Rust experience — you've shipped real systems and are comfortable with ownership, traits, generics with bounds, and enums as sum types
- 3+ years of engineering experience with strong fundamentals: clean, well-tested, well-documented code, and comfort with build systems, version control and CI
- Comfortable with low-level systems concepts: memory layout, concurrency, bit manipulation
- Genuine interest in hardware and willingness to ramp up quickly
- Remote (with travel) or hybrid, based in the Bay Area
Nice to Have
- Hands-on hardware experience in any form — FPGA, embedded systems, robotics, or prior hardware-adjacent roles; accelerator experience is a strong plus
- Experience with foreign function interfaces (Rust FFI ideal, any cross-language experience valuable)
- Exposure to formal methods, model checking or property-based testing (e.g. proptest, Kani)
- Understanding of computer architecture: pipelines, caches, memory hierarchies, on-chip interconnects
- Familiarity with ML systems/frameworks
What Sets This Role Apart
- Tool-building culture: the design flow is built in-house, generated from a custom modelling layer rather than relying on legacy, vendor-driven methodology
- AI-native flow: active work integrating AI tooling (retrieval, knowledge graphs, automated reasoning) directly into design and verification
- Real ownership: your work feeds directly into production silicon at a company scaling fast
- Flexible scope: significant freedom to shape what you work on, from core modelling and tooling through to deeper architecture involvement
Package & Process
Compensation is highly competitive, with strong equity and full benefits.
Requirements
Production-level Rust experience
You've shipped real systems and are comfortable with ownership, traits, generics with bounds, and enums as sum types.
3+ years engineering experience
Strong fundamentals in clean, well-tested, well-documented code, and comfort with build systems, version control and CI.
Low-level systems concepts
Comfortable with memory layout, concurrency, and bit manipulation.
Genuine interest in hardware
Willingness to ramp up quickly in hardware-related topics.
Nice to Have
Experience with FPGA, embedded systems, robotics, or prior hardware-adjacent roles is a strong plus.
Any cross-language experience is valuable.
Experience with model checking or property-based testing is beneficial.
Knowledge of pipelines, caches, memory hierarchies, and on-chip interconnects is useful.
Experience with machine learning frameworks is a plus.
Benefits
Competitive compensation
Compensation is highly competitive, with strong equity.
Full benefits
Includes comprehensive health and wellness benefits.