About the Role
The role
You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.
Responsibilities
- Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
- Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
- Carry code review and routine upkeep so the FTE engineers can focus on performance.
Definition of done
A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.
Required qualifications
- Strong C++ and/or Rust.
- Knowledge of graphics frameworks and GPU architecture.
- Strong debugging and optimization in a multithreaded codebase.
- Able to work independently and lead technically in a large, mature codebase.
Preferred
- Shader languages; mobile/Android; open-source collaboration.
Requirements
Strong C++ and Rust
Proficiency in C++ and/or Rust is essential for this role.
Graphics frameworks knowledge
Understanding of graphics frameworks and GPU architecture is required.
Debugging skills
Strong debugging and optimization skills in a multithreaded codebase are necessary.
Independent work
Ability to work independently and lead technically in a large, mature codebase is important.
Nice to Have
Familiarity with shader languages is a plus.
Experience with mobile or Android development is preferred.
Experience in open-source collaboration is beneficial.